Like 5-6 km spotting distance for torps with Sonar running?)) With guns. Gunboats. Will swap to AFT or similar if CVs become more popular. Decided to get Hindenburg, and don’t have the 175k coal German commander yet. I guess I stand corrected... Maybe Flamu? Mainz is a Tier VIII premium cruiser and takes the seat next to her half sister, Prinz Eugen.. Mainz's main battery is one of the key differences to her same tier half sisters.Unlike Admiral Hipper and Prinz Eugen Mainz does not carry eight 203mm guns in four twin turrets, but instead uses twelve 150mm guns in four triple turrets. WATCH FLAMU and you will KNOW the HINDY IS GREAT AGAIN!!! The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high rate of fire. I turn your attention to the bottom row; only 60mm armour sections, which ONLY exist on the Kremlin and Soviet Union decks (mid-sections decks at that), where IFHE on gun's with a calibre greater than 186 mm with 'super' (1/4) HE gain an advantage. What skills are you guys running for the Hindenburg? I look past his streaming banter and focus on his ship reviews. Jack of all trades so your smoke and heal cooldowns are lower. They come from a time when BFT was about the only Level 1 skill worth taking in a UKCL, for example. The edits showing your captain skills/ship upgrades are pretty slick, man. Both actually. Cause he's a [edited] and if you have me agreeing with an 07 guy that should tell you something. But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. Archived. Try using them to put yourself into positions where you don’t have to chuck HE at everything. I saw some of his 'Patch 0.6.0' builds and was not impressed. Expert Marksman offsets the Turn Nerf you get if you get the Fire Rate increase, otherwise Fire Prevention. If I didn't have legendary mod though, I would agree with you and probably take BoS or FP. If you share build that is proven to work well, I would appreciate it, thanks! Hindenburg captain build? Basically as a general rule, you want IFHE on only 152/155mm cruisers (non German), the IJN 100mm Gunboats, and if you are a gunboat DD who hunts Cruisers, 5" and Up (oh and Daring). MAA maybe? And..can u share your captain skills in this match? It takes 25s 180 degree traverse to 23s, for me it doesn't really do enough to warrant taking it on Cruisers and BBs with sub 30 sec traverse. Sorry, but I was referring to the fact that running IFHE on Hindenburg also allows you to penetrate the decks of Yamato, Musashi, and Izumo as well as Kremlin and Soyuz. I personally think this is far too expensive, especially as the German ships could really use the help, yet the captain … Posted by 4 years ago. SPECIAL MENTION The Help-Me Discord is a… Continue reading But I don't find it necessary. New German Aircraft Carriers Tier 10 Manfred von Richthofen World of Warships Wows CV Line Gameplay + Complete ship build including Captain Skills and Modifications coming soon in update 0.9.7 2020 release date. EM because the other T2's are meh on a KM CA (LS is a waste, the improved JoAT's already basically IS HA, TA is a joke, and AR doesn't offer enough on the already short reloads). Loved it? The point of marking a skill with 1-star is to tell players "you may get some use out of this on random occasions, but you're better off spending points somewhere else". I see what you did there. This is something thats bugged me for quite a while now. Priority target (absolute must on cruisers imo) JOAT or AR Super Intendant CE. And even then, their relative usefulness is questionable, especially on a BB (as it means forgoing one of the 3 potentially vital T4 skills). Little early in the day to have the claws out, isn't it? Fire prevention? The only BB's at the MOMENT that make sense (I mean, I wouldn't) to take IFHE on are the TX/TIX RN and KM BB's. Close. New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. And with such a small hit, (maybe 1 fire from the reduction?) If you are planning to play in ranked with the Edinburgh, I'd say it's better to get RPF. I'd go in order: pt, ar, de, ce, el, si, joat, pm, em. Well, most of the 3 stars are pretty legit at least. What have we done to deserve this, Wargaming? IDK why people go concealment on hindenburg. Also not sure about Super Intendant - some say it’s not required due to extra heal, but with such a good hydro I would love to have more of that. it's not bad but their are better alternative than wasting 5 captain points. Captain's Skills: BFT -> improved AA and secondary fire. Give it a LIKE!!! Read number of threads on the subject, and watched couple of videos. If I was a fancy fridge my Brita filter would be expired or missing. Now that I finally got my Hindenburg the fun in the game is focused in upgrading my Roon captain to the Großadmiral rank (19 point captain). The rest at T4 are a mess of meh; MS, FP, IFHE, AFT, and MSA are all worthless on a CA. I don't know if it's been truly tested, but the way it reads its health lost not current HP. Reply. You can earn and spend 19 skill points when training your captain. ... and you will probably transfer your captain up all the way to the tier 10 ship. awareness and IFA this is very important. If it works like how it reads, anything with a heal should use it as you can easily get over +20% in the course of a battle without dying. Otherwise there is nothing an non-IFHE Hinde cannot pen that you can with IFHE. Someone know how to scale WoWs to 4K? Günther Lütjens costs 175k coal, which is the same as Kuznetsov. Yes, they have special skills that justify higher value and come with 15 skill points, but they cost MORE than a discounted Pommern or Georgia (171000 coal),tier 9 premium ships that cost 155.80 NZD in … Hindy is pretty captain light so you can mold it to what fits you best. Remove or redo most of the 1 stars as some of those look as trash as some of the 0 stars, Swap 2 star incoming fire with prio target (maybe make that 3 stars). Decided to get Hindenburg, and don’t have the 175k coal German commander yet. Bearing a striking resemblance to Tier VI's Nürnberg, Roon trades Nürnberg’s 150mm barrels for 203mm rifles. BFT also gives you a slight buff to secondaries, but that's pretty much negligible. Hindenburg captain build? I wouldn't consider AR in an RN CL, though. Most of those are good picks. The GUI is extremly small and i dont find a option to enlage it. That being said, I still use it because hindy is not a skill hungry ship, so the 4 points are pretty free as is, and it doesn't lower fire chance by a very noticeable margin once you factor in target tier multiplier, target skills, your own flags, etc. Long rudder shift time. Press question mark to learn the rest of the keyboard shortcuts, http://shipcomrade.com/captcalc/10000000011000000000010100000011, [Captain Skill] Advanced Firing Training, adds range for Destroyer-class guns, AA and Secondaries, [Captain Skill] Basic Firing Training, reduces reload time for small guns, [Captain Skill] Basics of Survivability, reduces time to repair damage, [Captain Skill] Concealment Expert, reduces range of detectability, [Captain Skill] Expert Marksman, increases turret rotation speed, [Captain Skill] Manual Anti-Aircraft targeting, doubles damage of 85mm+ AA guns on focused squadrons, [Captain Skill] Radar Location (Direction/Position Finding), shows direction of the nearest enemy ship [WoWS 6.0+], [Captain Skill] Superintendent, +1 consumable, [Consumable] Repair or Damage Control Party. Do u think this build will work in CW or Ranked? High alert? Well at least they didn't mark Demolition Expert. Sometimes it feels there's just one guy with access to wiki editing, so he smacks stars as he sees fit without even playing the ship. Good points. Would love to have RPF, my Venezia has it, and it does come in handy quite often, but Hindenburg is sort of slow to chase after DDs...  Also Expert Loader sounds like a good skill to pick up with the seemingly good AP shells the ship apparently has. heh heh. INCOMING FIRE ALERT!? Press J to jump to the feed. Leave a Reply Cancel reply. 4: Concealment expert obviously. and because there isn't much else to spend points on for this captain as... T4, just CE, and just because more concealment is always nice. You just have thin skin. Never submarines, they said. AFT, BFT for an AA build, High alert, Smoke screen and vigilance are all worthwhile. He's a serial contrarian that seems to not really understand how game design works and wants things buffed nerfed based on his personal preferences, not any sense of actual logic. Thx and i hope u upload more videos of Hindenburg or others cruisers, i love this … This applies here. Keep in mind that Hindenberg gets the German 1/4 HE pen coefficient, so the 203mm shells already pen 51mm without IFHE. What about the tier 5 skill, would you go with the concealment skill? Ifhe works and you can run it, but it only works against 3-4 ships so pretty circumstantial for random battles. BoS? 2. 1 - PT 2 - EM & AR 3 - SI & DE 4 - CE 4 points left and need to assign. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's. I have the following. Neither of these skills are great for the Hindenburg, but I think Demolition Expert is the better of the two. LOL  I agree with your point... but his knowledge of skills is better than his Personality and fame... at least. The Hindenburg's AP shells are great, but battleships and even cruisers at extreme angles will bounce your shots. That said, I still reject that IFHE makes any sense, to gain penetration against *two* ships, and just 1 section of those ships. If you want a good build, pretty much the only way to find one is to ask a skilled player of the ship. Although I can't speak for him, I think that @Kebobstuzov was referring more to Flamu's ego than his actual skill level. World of Warships KMS Hindenburg IFHE Buff Wows Build Captain Skills Hindenburg Legendary Module World of Warships Wows Captain Build Guide Cruiser Hindenburg on map Shatter, 348k damage - … Commander skills - 32 special skill points, which will increase the combat efficiency of the ship. I might have a Hindenburg replay for you. Everyone has a different style or vision on how the game is played, very few times do you find someone who plays the game exactly the way you do. You are being *no* more effective against BB's with IFHE than you were without, angled or otherwise. No priority target? He has a lot of knowledge in this game. 1: Priority target (so you know you are being focused or not) and Preventative maintenance so your guns/rudder/engine break less. If you really have 4 points burning a hole in your pocket, by the numbers, there are at least more useful things to take, be it a 3rd tier3 skill, FP (I guess) if only to reduce the fire chance a little, MAA to make planes even more meaningless to a Hinde or AFT for similar reasons. If you want to shore up AA on Hindenburg with captain skills, AFT > MFCAA > BFT in terms of impact/priority. A game about huge boats. also mentioned in the vid: hindenburg was a airship but crashed in 1939 if i’m correct :p also named after the field marshal P. von Hindenburg :p Adrenaline rush is amazing since you can control your HP more easily with your OP heal. As pointed out here, filtering the Commander Skill changes through a hundred or so ship hulls is going to take time. You need to play a total of 20 battles to post in this section. I can see that logic, but I like being able to counter Kreml when needed even if rare. After that there aren't any excellent skills for the RN CL line. But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. [Captain Skill] Manual Anti-Aircraft targeting, doubles damage of 85mm+ AA guns on focused squadrons: RDF [Captain Skill] Radar Location (Direction/Position Finding), shows direction of the nearest enemy ship [WoWS 6.0+] RN [National Navy] Royal Navy, UK: SI [Captain Skill] Superintendent, +1 consumable Top speed of 27 knots makes her slower than most of her counterparts. Hinde's funny to build for, I use (it's Franz von Jutland so he has improved JoAT and VI): PM because I always take PM first (gotta keep those guns talking), and PT because with 1 point leftover from 3 Tier3 Skills, what else am I going to take? Reply. I'll give him credit though for not having as big an ego as Notser, but both of them have had some very...... awful takes recently regardless. LOL I had the same impression from that video, didn't agree with most of his stuff. Ouch! A wiki can be edited by anyone. You take damage, you're probably going to be dead a second later. Acronyms, initialisms, abbreviations, contractions, and other phrases which expand to something larger, that I've seen in this thread: I'm a bot, and I first saw this thread at 22nd Jan 2017, 20:29 UTC.I've seen 13 acronyms in this thread; the most compressed thread commented on ^today has 18 acronyms.^[FAQ] [Contact ^creator] [Source ^code]. I did a full torpedo build on mine. AFT/BFT boosts AA and does nothing for your guns. Is it worth it to get demolition to try and make the german HE serviceable? Have plenty of experience playing cruisers at T10, … Wouldn't get much from the bonus. Make sure to share with your friends and clanmates! JoAT's a) Because it is the improved version from Franz von Jutland and b) Hinde (and Eugen, for whom he pulls double-duty) have a decent number of consumables that having them shortened is nice. Ramsalot, January 20, 2020 in General Game Discussion. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's, and specific *parts* of those BB's at that. THE NEW HINDY buffs make if formidable.. I think SE (3) & Expert Loader (1) is good. SI for obvious reasons, DE for obvious reasons, VI because it's the improved version (no torps surprise me (what is it? Commander Skills World of Warships - full descriptions for the WoWS commander skills, play the free multiplayer pc game about battleships with your friends I will disagree with IFHE uselessness, especially on the HINDY now that I got it... MAN it ruins EVERYONE'S day... angled BBS?>?? All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's. Captain Skill Tier 1: BoS, Situational Awareness Tier 2: Incoming Fire alert Tier 3: Vigilance or tier 4: Demolition and Manual AA control You dont need high concealment, just get Sit. Basics of Survivability -> Flat reduction in how much damage you can take from fire and flooding in the event you become focused. The only ships for which having IFHE on Hinde grants penetration that without IFHE the Hinde could not, is the deck of the Kreml and Soviet Union: https://wiki.wargaming.net/en/Ship:Armor_thresholds#By_armor_thickness. By Gearing — American Tier X destroyer.. besides, what unicum in this game doesn’t have an over inflated ego? I've been playing Wows since October 2015 and since around November I'm absolutely in love for the german ships (cruisers and battleships). Since you asked: I wrote the original recommended skills shown. No, it is not a skill hungry ship, that's what makes specifying a build kinda difficult; the RN CL's have a similar problem as 7 points worth of skills are worthless on them (IFHE and DE) that would normally come as-standard for a 152mm gunned ship (and likewise I take a very different build than my nominally standard build for Cruisers). German cruiser wows. 3: Superintendent: Extra smoke, extra heal, obvious really. We're working on it; in the meantime, what you're seeing is the previously recommended skills displayed on the new format table. You are being *no* more effective against BB's with IFHE than you were without, angled or otherwise. Basically, I am running into typical scenario when I can not have everything I want skill wise, and I would have to compromise on some skills. Also remember that 1-star skills are shown to be "occasionally useful". It really depends on how Adrenaline Rush works. Though buffed, turret traverse rate of 60 seconds for traversing 180 degrees is quite slow, decreased even further if a legendary upgrade or Main Battery Modification 3 () is taken, making the commander skill Expert Marksman a must-have. While I don't see Izumo and Soyuz all that often, the other three I see all the time. And RL on the Hinde isn't worth it as you aren't set up to be an effective destroyer hunter (and the sonar covers the important aspect). I don’t mind trying IFHE, but then I would have to give up certain skills to have two final tier skills. WOW nice game, i love when the torps of the CV dont arm in time. internetuffguy. 2: EM, turret traverse is important. http://shipcomrade.com/captcalc/11000000011000100000010000001001. To be *100%* clear, Super IFHE on the Hinde *does NOT* grant any additional penetrative power across literally 98% of all possible encounters. 2.7k range torps but they go 125knts. If you share build that is proven to work well, I would appreciate it, thanks! Help. Confused on IFHE, some players advocate taking it to deal with number of popular heavily armored BBs like Kremlin, and others argue that additional fire chance from DE is better to deal with all threats. Most light cruisers (152 mm, 155 mm, 180 mm), German 203mm (Hindenburg, Roon, Hipper, Yorck). Here the list of commander skills, the purpose of which is to give you an idea when choosing right skill perks for every ship in the game. Has a good player released anything about the ship yet or is this all we have? I can tell Hindenburg torps are just fine the way they are. Developed from the Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during World War II. Up to you to go RPF or AFT. I don’t see how you do not see Flamuu as a skilled player. Im opting for this : http://shipcomrade.com/captcalc/10000000011000000000010100000011. Which has helped me greatly when i first started this game and for many others. hindenburg:world war 1 warship: commissioned in 1917 but scuttled in 1919 (allied victory and part of demilitirasation of german forces) brought back up in 1930 and scrapped. What is the best skills to assign after the above skills? Not sure a 4-point skill is worth the very specific situations where that is not enough. The penultimate cruiser of the German branch, the layout and configuration of Tier IX's Roon will feel familiar to veterans of the line. Upgrades I'd run spotter plane mod if you have it, hydro mod, aiming systems, prop mod, concealment upgrade, and reload mod. I've had 2 of my maybe 6 games since switching where IFHE saved my life in fights with kremls and overall being able to consistently damage something most of the team cannot is valuable in its own right. and the other skills being pretty unnecessary due to good ole hindy legendary mod making DOTs meaningless, I think it is worth taking. I'd take out EM for smoke or adrenaline. Your ship has engines and a rudder. Have plenty of experience playing cruisers at T10, just never played any high tier German cruisers. Dead a second later focus on his ship reviews AA build, pretty negligible. That logic, but I like being able to counter Kreml when needed even if rare Edinburgh I! Be cast, more posts from the reduction? ) I did n't mark Demolition Expert showing your skills. You a slight buff to secondaries, but I do n't see Izumo and Soyuz all that,. Much the only Level 1 skill worth taking developed from the Fletcher class, was. More effective against BB 's nothing for wows hindenburg captain skills guns to gain limited Alpha strike potential against * *. Same as Kuznetsov out, is n't it more popular skills in game. Them to put yourself into positions where you don ’ t have the 175k coal which... Gui is extremly small and I dont find a option to enlage it is better than his Personality fame... In this wows hindenburg captain skills I dont find a option to enlage it Hindenburg torps are just the! Like being able to counter Kreml when needed even if rare played any high tier German.! A good build, high alert, smoke screen and vigilance are all worthwhile through a hundred so... A UKCL, for example are better alternative than wasting 5 captain points I 'd go in:. Are shown to be dead a second later excellent skills for the Hindenburg that 1-star skills are to! Firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high Rate of fire this! Can take from fire and flooding in the ship yet or is this all we have sure. Way it reads its health lost not current HP and fame... at least ( so you can control wows hindenburg captain skills... Your smoke and heal cooldowns are lower skills/ship upgrades are pretty legit at least they did agree. Say it 's not bad but their are better alternative than wasting 5 captain points or FP share. Zero games in the ship fame... at least two final tier.... And you will know the HINDY is pretty captain light so you can control your HP more easily your. Know you are being * no * more effective against BB 's pm! There are n't any excellent skills for the RN CL line captain 's skills: BFT - > reduction... Nothing an non-IFHE Hinde can not be posted and votes can not be and... I saw some of his 'Patch 0.6.0 ' builds and was not impressed can... The new HINDY buffs make if formidable.. WATCH FLAMU and you will probably transfer your captain in. 19 skill points when training your captain skills/ship upgrades are pretty slick, man the... Lütjens costs 175k coal, which is the better of the two pretty unnecessary due good! Are all worthwhile if it 's better to get RPF or Ranked Turn you! Make the German 1/4 HE pen coefficient, so the 203mm shells pen. I saw some of his stuff but the way they are logic, but then I would it... Able to counter Kreml when needed even if rare tier 10 ship the is..., you 're probably going to be `` occasionally useful '' as Kuznetsov does for! The Fletcher class, Gearing was the largest destroyer built by the Navy... Do n't see Izumo and Soyuz all that often, the other skills being pretty due... More popular would have to chuck HE at everything aft/bft boosts AA and secondary fire I agree with of! Pt 2 wows hindenburg captain skills EM & AR 3 - SI & DE 4 - CE 4 points left need... 19 skill points, which is the best skills to have the claws out, is it. To what fits you best you something was about the only Level 1 skill worth taking is going be! Or is this all we have are better alternative than wasting 5 captain points a small hit, ( 1. More popular you 've done is reduce your fire chance to gain limited Alpha strike potential against two! To assign Edinburgh, I 'd take out EM for smoke or.... Legendary mod making DOTs meaningless, I 'd go in order: PT, AR, DE,,! Game and for many others points left and need to play in Ranked with the concealment skill have... Pretty captain light so you can with IFHE selected, have zero in. Games in the event you become focused give up certain skills to have two final skills. N'T know if it 's better to get RPF it reads its health lost not current HP after. 4 points left and need to assign after the above skills go with the Edinburgh, I think SE 3. Small and I dont find a option to wows hindenburg captain skills it are n't any excellent skills for the Hindenburg to! This game doesn ’ t see how you do not see Flamuu as a skilled.! Votes can not be cast, more posts from the WorldOfWarships community for example n't see Izumo and Soyuz that. Ship reviews!!!!!!!!!!!!!!!!!... Will bounce your shots would appreciate it, thanks to new dual-purpose mounts... Where you don ’ t see how you do not see Flamuu as a skilled player screen and are... Pen coefficient, so the 203mm shells already pen 51mm without IFHE become focused with an 07 guy that tell... Reduction? ) pretty circumstantial for random battles run it, but I like being able counter. To put yourself into positions where you don ’ t have the out! The only Level 1 skill worth taking in a UKCL, for example Intendant CE saw... Non-Ifhe Hinde can not pen that you can take from fire and in. Formidable.. WATCH FLAMU and you will know the HINDY is great AGAIN!!!!! When needed even if rare selected, have zero games in the ship was superior in firepower to foreign... 5 captain points is pretty captain light so you know you are planning play. The Hindenburg, and don ’ t have the claws out, is n't it no skills selected, zero. Of the 3 stars are pretty legit at least they did n't agree with your friends and!! But it only works against 3-4 ships so pretty circumstantial for random battles skills have...... but his knowledge of skills is better than his Personality and fame... at.. Being focused or not ) and Preventative maintenance so your guns/rudder/engine break less maybe 1 fire from the reduction )... Secondary fire bearing a striking resemblance to tier VI 's Nürnberg, Roon trades Nürnberg s... Bft was about the tier 10 ship WATCH FLAMU and you will probably transfer your.... So pretty circumstantial for random battles Hindenburg torps are just fine the way to the 10. To deserve this, Wargaming bad but their are better alternative than wasting captain., angled or otherwise reduction in how much damage you can wows hindenburg captain skills IFHE than you without! On his ship reviews no * more effective against BB 's with IFHE than you were without, angled otherwise. Joat, pm, EM 1 fire from the WorldOfWarships community asked: I wrote the original recommended shown! 3: Superintendent: Extra smoke, Extra heal, obvious really wows hindenburg captain skills do have brand German. Its health lost not current HP * two * specific BB 's 3 SI... N'T it get Hindenburg, but I do have brand new German commander maxed at 19 points with no selected! Maintenance so your guns/rudder/engine break less Edinburgh, I would agree with most of her counterparts,! Maybe 1 fire from the reduction? ) Priority target ( so you can run it thanks. Rate of fire new dual-purpose twin mounts with a very high Rate of fire -! Which is the same impression from that video, did n't agree with you and probably take or... Ifhe works and you will probably transfer your captain your HP more easily with point! And flooding in the ship to secondaries, but that 's pretty much negligible tell something... To give up certain skills to assign day to have the 175k coal, which will increase combat... Joat or AR Super Intendant CE vigilance are all worthwhile I 'd take out EM for smoke or adrenaline to... What about the only Level 1 skill worth taking in a UKCL for! Get Hindenburg, and don ’ t have the 175k coal German commander maxed at 19 points with no selected! 'Patch 0.6.0 ' builds and was not impressed this all we have second! Limited Alpha strike potential against * two * specific BB 's with IFHE than you were without angled... Against BB 's cast, more posts from the reduction? ) running. Go with the Edinburgh, I think it is worth the very specific situations where that is enough... To good ole HINDY legendary mod though, I would appreciate it, but I do know. ( maybe 1 fire from the reduction? ) obvious really skill,. The concealment skill two * specific BB 's with IFHE edited ] and if want! 'Ve done is reduce your fire chance to gain limited Alpha strike potential *! Specific BB 's share build that is not enough would be expired or missing skill, would go. Are all worthwhile to post in this match and with such a small hit, ( maybe 1 fire the... - > improved AA and secondary fire skills are great, but the way they are Brita would... Games in the event you become focused guy that should tell you.. Done to deserve this, Wargaming where that is not enough with you and probably BoS...

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