This gives them the best chance inside the best positions. Now, although the number of anti-tank guns was only 48, the unit had a large amount of anti-tank rifles and the French provided anti-tank guns for the British divisions, thus an anti-tank unit seem justified. Instead of telling you what to put, I'd say as a general rule, you want to keep your organization above 30. If you have also comments or suggestions, comment us. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Historically the terms used in Hearts of Iron 4 had very different meanings for most of the countries. It’s end. For more help spawning units in Hearts of Iron, please see our spawning units guide on our blog - this post will take you through the basics of the spawn command. The Soviet Union's AI forbids it from building a single medium tank division before 1940, but prioritizes research on medium tanks. Common. Still, for countries with more IC than manpower, this is a good trade. If you land an 8-stack (fewer still probably works) of them on the airfield province just west of Dover, they can knock out the garrison there. You can go for either light,medium or heavy tanks. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Heavy tanks (especially their variants) are a good way of stiffening up infantry divisions or making some 6km/hr heavy mechanized divisions early on, but you're trading in a lot of IC and Chromium for that upgrade. 12/13 medium tanks with 7/8 motorized. 12/13 medium tanks with 7/8 motorized. Cookies help us deliver our Services. Continue browsing in r/hoi4. For pushing infantry 12 tanks 2 spaa 7 mot. Which one should you use depends on what kind of divisions you mainly want to use for attacking. Find below our table of unit names to unit codes conversions for use with console commands in Hearts of Iron IV. You need at least 30 org. To give a specific example beyond the good suggestions already given (ultimately the template depends on what you're using them for), my go-to for taking Dover is 10W+engineers. But that's still about the reverse ratio for 40 width tank divisions; which tend to be 5 motorized. Most tank destroyers had a casemate, with a narrow range of travel for the gun, instead of a turret, and many early models were open-topped. Feel free to add more in the source! Additionally, I would say keep your combat with to 10 or 20, until you can afford 2 or 3 rows of tanks / whatever. I wouldn't call that a tank division, more so a heavy (and slow) motorized infantry division. Tank destroyers are dedicated anti-tank vehicles. For example, many countries termed \"regiments\" were called \"brigades\" by other countries. 9 medium tanks/4 medium SPGs/5 motorized as the mainstay armor division. I've seen it mentioned a bunch but haven't though tot ask till now, why do you suggest a minimum of 30 org? Higher production cost, … Medium is the best workhorse tank. They're very slow compared to medium tanks so rarely will you have an opportunity to exploit a hole in enemy lines. Sum of: Another thought I've had is that I find light tanks in medium to late game to be generally useless, usable only as some sort of fast unit because most infantry can pierce your light tanks. Oh, for support, I figure you always want Engineering (for river-crossing, etc.) 1 Description 1.1 2 Assessment 2.1 Pros 2.2 Cons 3 Gallery 4 Trivia By far the largest, most powerful tank in the Imperial Amenrian Armed Forces, it can easliy defeat any conventional vehicle, either by crushing it or with its devastating twin cannons. 40 width 15/5 division-> 15 medium tank and 5 motorized battalions. Created by. Common. For support companies I go with engineers, logistics and support arty. Unfavorite. Press J to jump to the feed. Medium tank divisions are best with large concentrations like 7/3 or 8/2 and preferably 40 width. Favorited. Personally, I believe that heavy tanks are very situational early-game, but essential late-game. Up-to-date help for the Hearts of Iron IV (PC) command add_equipment. 40 width pure infantry with engineers, supply, maintenance, and field hospital attachments (as research allows) as standard line infantry. If you spread your tanks through the entire line you are maximizing the amount of enemies able to defend. Hello, I am here to ask you for help: I need a reliable division template for Soviets (or any high manpower nation). If you don't have air superiority SPAA is a must (replace 1 medium for 2 SPAA). So 15 Medium Tanks - 5 Motorized is the basic one. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This is a basic tank template. I personally like 11/6 for tanks. This template is a lifesaver. New comments cannot be posted and votes cannot be cast. Award. If you don't have air superiority SPAA is a must (replace 1 medium for 2 SPAA). 1 it takes too long, they're pretty useless (imo). ... Light Tank II Medium Tank Grosstraktor Super Heavy Tank Marine Mountain Towed Anti-Tank Towed Anti-Air ... Powered by Create your own unique website with customizable templates. Why is not one of the 5 motorised in the light/medium tank template a motorised rocket artillery? Maintenance companies are good on your armored divisions to reduce attrition losses. single cav battalions for suppression. * Siam-10 infantry. If you're facing heavy tanks you'll need 1 or 2 TD instead of medium tanks. and Recon at the very least. * Spain-8 infantry, 1 artillery, 1 anti-air or anti-tank. The following icons are understood by the template. Nowadays, \"brigade\" has various connotations and is in widespread usage as a tactical formation higher than the regiment.So it is important to understand that the nomenclature of Hearts of Iron might differ from the player country's military. Basically 4-6 is not really a good tank division as its too spread out. 6 tanks, 5 motorized, 6 SPG. The upgrade priority includes medium tanks to upgrade light tank divisions but that's not how the AI upgrades, and the Medium Tank template for the Soviet Union only allows improved medium tanks to be used. 40 width amored anti-air / anti-infantry template. That depends on your factories and industry, so these are for 20 width in order of increasing industry, from Siam to the Soviets. I'd argue that Logistics (to diminish the supply consumption footprint of these heavy divisions) and Signals (to win battles more quickly) are better choices for Armour. Information is provided 'as is' and solely for informational purposes, not for trading purposes or advice. This page includes help on how to use the command, argument explanation and examples. Get Started. 7 . 20 width pure infantry with shovels for port garrison and encirclement duty. You can duplicate your medium tank division template for free. But some might replace 3 of the Medium Tanks for 2 SP Artillery (slightly cheaper especially if you '41 or '43 Medium Tanks and still had old '39 Medium Tanks in storage to convert to SP Artillery.). Less than half the cost, and a greater concentration of attacks, for the same amount of width. The lack of artillery means it works best with superior firepower to get that +20% frontline soft attack. 40 width armored template. https://www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates Armored/Tank Templates. That division will mow through pretty much everything. Favorite. Feel free to contribute the topic. Light tanks are ultimately a dead end. I question whether having some slightly faster tank divisions is ultimately worth the opportunity cost of researching and building them -- especially not as Germany, who can get medium tanks super-early. You can remove equipment by specifying a negative amount. There's no good reason not to add support Arty as well. Best support companies are recon, signal and engineering with whatever else you can get like support arty or support aa. It's better for me to just spam out 30 infantry, rather than 1 Heavy/Medium tank division. Quotes are not sourced from all markets and may be delayed up to 20 minutes. and 2 heavy tanks. New comments cannot be posted and votes cannot be cast. Medium is the best workhorse tank. RyansPlace Online Category: Modding or Configuration ... #### Medium Tanks #### add_equipment 1000 medium_tank_equipment_1 # Basic Medium Tank You can go for either light,medium or heavy tanks. heavy tank template hoi4 2020, The Komodo tank is an Amenrian heavy tank in the Politics & War Roleplay Universe. 6 Med/4 Mot is a great template for Germany, though adding Med. Compared to the base models, they have similar defense, very low breakthrough (none mo… This command can be used to add a specified amount of any equipment other than naval equipment. You need at least 30 org. Depends what I am fighting. You can either do 20 width or 40 width, but i usually recommend 40width. This is a complete list of all add_equipment commands for HOI4. For example, replacing the two light tank battalions in the default "Armored-Division" template with medium tanks, and the two cavalry with mechanized, changes the hardness from 35% to 70%. Heavy tank. Tank division design follows a lot of what infantry division design looks like, 7/2 or 14/4. 4 med. Pure tanks can get really expensive, 3 battalions of medium3 tanks costs 2100 IC, while 2 battalions of MSPG3 only costs 1008 IC. Best support companies are recon, signal and engineering with whatever else you can get like support arty or support aa. Then replace the medium tanks with MTB's or a combination of mediums and MBT's. Hoi4 Declare War Command. If you're facing heavy tanks you'll need 1 or 2 TD instead of medium tanks. As for the template the general rule is to mix tanks and motorized for 25-30 org and depending on other factors mentioned above you might also want to throw in tank variants. If you know that the enemy will have a big airwing you should defenetly use this template as the AA Tanks should kill most of the enemy's planes. Medium tank. this medium tank is better than a light tank, minus speed, but worse than a heavy tank, except speed and construction cost. Best doctrines are mobile warfare or superior firepower. ... More posts from the hoi4 community. I would like to discuss with you guys how to best make a 40 width tank division template in Hearts of Iron IV. Light tanks are ultimately a dead end. as of mid game when ww2 kicks off, tanks are becomeing less of heavy and light to a more medium tank. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. Some people will suggest 15/5, which would be 15 tank battalions with 5 motorized battalions. For fighting tanks drop a tank for a td. 40 width amored anti-air / anti-infantry template. Share. SP-ART is arguably better (but, for Germany, might involve using a research treaty bonus that you'd rather save for 1941 tanks). Medium tank mechanized. Then as you build your MBT stock, you gradually change the template of one armor division at a time from one template to the other. 20 width 6/4 division-> 6 medium tank and 4 motorized battalions. First lose the Heavy Tanks brigades; they slow down the division and would be better off as Medium Tanks. A 1936 Light Tank has 15 armor while a 1936 medium tank has 60 armor, your division's armor is equal to 30% of the highest armor in the division plus 70% of the average armor in the division. Blog New Page … A 10 INF division has 4 piercing and a 7 INF 2 ART division has 4.5 piercing, so your 15 armor light tank divisions will do well against them. By using our Services or clicking I agree, you agree to our use of cookies. Feel free to add more in the source! It really depends on IC, resources, and other factors, but I think the best one is 10 tanks, 4 motorized/mechanized, and 4 SPGs with recon, engineer, and maintenance support. I hope “Hearts of Iron IV: Examples of Good Division Templates” helps you. SP-ART is arguably better (but, for Germany, might involve using a research treaty bonus that you'd rather save for 1941 tanks). The problem currently for me is: I don't know how to reliably use and build tanks. 6 Med/4 Mot is a great template for Germany, though adding Med. The Maintenance company can be bypassed if you have enough XP to put into Reliability and/or if you use a Designer that increases reliability anyway. Press question mark to learn the rest of the keyboard shortcuts. I do this as I go from light to medium too. r/hoi4. Press J to jump to the feed. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. They are essentially an anti-tank gun on a tank chassis; tank destroyer battalions can be thought of as the armored or mobile equivalent of infantry anti-tank battalions, but unlike infantry equipment it cannot be used as a support brigade. The following icons are understood by the template. Press question mark to learn the rest of the keyboard shortcuts. You can also change the type of tanks. This template is a lifesaver. I normally run 40w with 14 mot. '' were called \ '' regiments\ '' were called \ '' brigades\ by... You are maximizing the amount of any equipment other than naval equipment the keyboard shortcuts '' brigades\ '' by countries! 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