16 posts. Caster Level(s): Cleric 9, Druid 9, Wizard / Sorcerer 9Innate Level: 9School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: PointDuration: 18 seconds + 6 seconds / levelSave: NoneSpell Resistance: No. All vocations should use their strengths to their own benefit. Caster Level(s): Druid 3, Wizard / Sorcerer 3Innate Level: 3School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect/Target: SingleDuration: 10 minutes / levelSave: NoneSpell Resistance: No. You summon a dire bear to be a faithful and loyal servant. Spell Details; Name: Balance Druid: Schools: Physical: Level: 0: Global Cooldown: None: Cooldown Category: None: Class: Druid: Flags: Passive; Effect #1: Decrease Damage/Healing Amount: -18%. Database Spells Class Skills Druid Feral - - « First ‹ Previous 1 - 50 of 111 Next › Last » Name. This spell can be spontaneously cast. Nature can heal and protect, but can also cause widespread destruction. Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2, Strength 1Innate Level: 2School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: 60 seconds / LevelSave: HarmlessSpell Resistance: No. Quote Reply # Mar 20 2011 at 8:36 PM Rating: Decent. With but a touch, you infest a target with maggot-like creatures. A successful touch attack must first be made when this spell is used against undead. Cast on other: Soandso is surrounded by a thorny barrier. This spell also removes all level drain, blindness and deafness effects, but not the effects of a curse or a disease. The spell ends after absorbing 30 points of damage from any single energy type. Caster Level(s): Druid 5Innate Level: 5School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: PersonalArea of Effect / Target: Animal CompanionDuration: SpecialSave: HarmlessSpell Resistance: No. The spell ends if the target succeeds at its saving throw. All enemies in the area of effect must also make a successful Reflex saving throw or be blinded. Spells. Caster Level(s): Bard 6, Druid 4, Wizard / Sorcerer 4, Water 5Innate Level: 4School: EvocationDescriptor(s): ColdComponent(s): Verbal, SomaticRange: LongArea of Effect / Target: HugeDuration: InstantSave: NoneSpell Resistance: Yes. Golems and other nonliving creatures cannot be drowned. This spell strengthens your animal companion, giving it +1 to hit and +1 to damage. You can also print this table out and place it above your keyboard as a quick-reference. Caster Level(s): Druid 2, Bard 3, Wizard / Sorcerer 2Innate Level: 3School: EvocationDescriptor(s):Component(s): Verbal, SomaticRange: MediumArea of Effect / Target: HugeDuration: InstantSave: Fortitude negatesSpell Resistance: Yes. Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard / Sorcerer 5Innate Level: 5School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: PointDuration: 18 seconds + 6 seconds / levelSave: NoneSpell Resistance: No. Caster Level(s): Druid 5, Wizard / Sorcerer 4, Fire 5Innate Level: 4School: EvocationDescriptor(s): FireComponent(s): Verbal, SomaticRange: MediumArea of Effect / Target: Wall 30 ft LongDuration: 6 seconds / 2 LevelsSave: Reflex 1/2Spell Resistance: Yes. This website does not assume copyright on in-game imagery such as icons, background images and game data which belong to Obsidian Entertainment, Bioware and/or Atari. Caster Level(s): Bard 4, Cleric 4, Druid 3, Paladin 4, Ranger 3Innate Level: 3School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: InstantSave: HarmlessSpell Resistance: No. As such, druids command the powers of ice and earthto punish those who oppose the natural order. Undead take 1d6 points of divine damage per caster level, to a maximum of 20d6. Caster Level(s): Bard 6, Cleric 6, Druid 7Innate Level: 6School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect/Target: One creature / levelDuration: InstantaneousSave: Will 1/2Spell Resistance: No. The target creature is healed for 3d8 points of damage, +1 point per caster level (to a maximum of +15). Now, of course, the aggro also goes to any raid members you use this on, but even so, it won't be substantial enough to make a huge difference in a raid. Caster Level(s): Cleric 2, Druid 2, Paladin 1Innate Level: 1School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: InstantSave: HarmlessSpell Resistance: No. Effect Fades: You appear in a gust of wind. The target must make a Fortitude save or die. This spell sets a melee weapon aflame, granting 1d8 points of fire damage. This spell formerly consumed one of your heal over times to heal for an insanely large amount. You create water in the lungs of a target creature. E.g. The affected animal gains a +10 morale bonus on attack rolls and damage rolls and 1-8 temporary hit points per caster level, plus the effect of a haste spell. [Moonkin Form] 40 Transforms the Druid into Moonkin Form. You conjure a rain of stones that fall from the sky, causing 1d8 points of bludgeoning damage per caster level (to a maximum of 10d8) to all enemies in the area. Caster Level(s): Druid 7Innate Level: 7School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: MediumArea of Effect / Target: One living creature with a respitory systemDuration: InstantSave: Fortitude negatesSpell Resistance: No. Caster Level(s): Cleric 8, Druid 7Innate Level: 7School: EvocationDescriptor(s): FireComponent(s): Verbal, SomaticRange: PersonalArea of Effect / Target: ColossalDuration: InstantSave: Reflex 1/2Spell Resistance: Yes. This spell creates a blast of air that knocks down any creatures failing their saving throws. Caster Level(s): Druid 9Innate Level: 9School: ConjurationDescriptor(s): Air, Earth, Fire, WaterComponent(s): Verbal, SomaticRange: PersonalArea of Effect / Target: PointDuration: 60 seconds / levelSave: NoneSpell Resistance: None. Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard / Sorcerer 1Innate Level: 2School: AbjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: 24 HoursSave: HarmlessSpell Resistance: No. Premonition allows you to see a few moments into the future. General Information. Spell Type: Beneficial: Source: Live 10/22: Messages: Cast on you: You are surrounded by a thorny barrier. Sort, search and filter Spells in World of Warcraft: Battle for Azeroth. though you cannot break pally bubbles, you can break frost barrier, mana shield, and PWS. Magic Find Help Register Sign In. Calling upon the strength of the earth, you lend some of the stability of stone to yourself or an ally. This spell creates a small light source above the target creature's head. All enemies within the area of effect take 1d6 points of electrical damage per caster level, to a maximum of 10d6. Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3Innate Level: 2School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: InstantSave: Will 1/2Spell Resistance: Yes. Caster Level(s): Druid 1Innate Level: 1School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: One creatureDuration: 3 rounds + 1 round/levelSave: NoneSpell Resistance: No. If they succeed, they still take 3d6 points of damage, +1 point per caster level. Pages using DynamicPageList parser function, https://tibia.fandom.com/wiki/Druid?oldid=822401. Provides illumination in a 4 tile radius around the caster (area effect). Increases Spell casting points by +10 Casting Points, allowing you to cast more spells per turn. All allies in the area of effect gain a +10 bonus to their Hide checks. Caster Level(s): Druid 5Innate Level: 2School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: 1 hour / levelSave: NoneSpell Resistance: No. This spell grants the target creature damage reduction 10/adamantine. Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard / Sorcerer 3Innate Level: 3School: AbjurationDescriptor(s):Component(s): Verbal, SomaticRange: MediumArea of Effect / Target: Single or ColossalDuration: InstantSave: NoneSpell Resistance: Yes. Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4, Travel 3Innate Level: 4School: AbjurationDescriptor(s):Component(s): Verbal, SomaticRange: MediumArea of Effect / Target: SingleDuration: 60 seconds / LevelSave: NoneSpell Resistance: No. Class: Level: RNG: 34: DRU: 27: Expansion: Duration: 1 hour(s) 21.0 mins @L27 to 3 hour(s) 15.0 mins @L65. Though this spell's effects will stack with the natural armor of a subject, it will not stack with other enhancements to natural armor. This spell heals 2d8 points of damage +1 point per caster level (maximum +30). Like sorcerers, druids are weak physically and cannot carry as much equipment as knights and paladins. Scholar. Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard / Sorcerer 0Innate Level: 0School: EvocationDescriptor(s):Component(s): VerbalRange: TouchArea of Effect / Target: SingleDuration: 1 Hour / LevelSave: HarmlessSpell Resistance: No. Tortoise shell slows a creature's movement to half its normal rate for the duration. Duration is 11 minutes, 35 seconds. After the fire elemental, no more are summoned. While inside the cocoon, the subject cannot move or act in any way. Healing spells have a reverse effect when used on undead, harming instead of healing them. Each round the target suffers 2d6 points of fire damage. Wind under your feet enables you to travel at 200% normal speed (effects do not stack with haste, expeditious retreat and similar spells) and prevents you from being knocked down by any force short of death. Caster Level(s): Druid 5Innate Level: 5School: TransmutationDescriptor(s): FireComponent(s): Verbal, SomaticRange: ShortArea of Effect / Target: SingleDuration: 6 seconds / levelSave: NoneSpell Resistance: Yes. Any creature will suffer 1d4 points of damage each round that they remain within the affected area. Effect #5: Increase Damage/Healing Amount: +31%. The target creature must make a Fortitude save or die. First, all party members are healed regardless of range, then random targets within the targeted location are affected. Caster Level(s): Cleric 8, Druid 9Innate Level: 8School: ConjurationDescriptor(s): HealingComponent(s): Verbal, SomaticRange: ShortArea of Effect/Target: One creature / levelDuration: InstantaneousSave: Will 1/2Spell Resistance: No. If the target passes its Will save, it takes only half damage and cannot be reduced below 1 hp by this spell. The target gains a +2 enhancement bonus to natural armor, a +2 racial bonus to saves versus poison, and a +2 racial bonus on Hide skill checks. Spells. This spell heals 4d8 points of damage +1 point per caster level (maximum +40). This spell creates a curtain of fire that deals 2d6 points of fire damage, +1 per caster level, to any creature that attempts to pass through it. Sort, search and filter Spells in World of Warcraft: Battle for Azeroth. Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard / Sorcerer 1Innate Level: 1School: EnchantmentDescriptor(s): Mind-AffectingComponent(s): Verbal, SomaticRange: MediumArea of Effect / Target: HugeDuration: 18 seconds + 6 seconds / LevelSave: Will NegatesSpell Resistance: Yes. You summon a 24 HD air elemental to act as a loyal servant until it dies or until the spell expires. By drawing on the power of the sun, you cause your body to emanate fire. You create a cloud that paralyzes any creatures inside of it, encasing them in stone for 1d6 rounds. Class. All allies within the area of effect receive a +4 bonus to Strength, Constitution, and Dexterity. The druid summons masses of flying insects, one swarm per two caster levels, that attack targets at random in the affected area. Throughout history, they have used their skills and knowledge to the benefit of all humans. School. The target creature is struck with one of the following debilitating diseases, randomly chosen: Caster Level(s): Druid 7Innate Level: 7School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: MediumArea of Effect / Target: LargeDuration: 18 secondsSave: NoneSpell Resistance: No. When you shift into your Affinity's form, you gain Heart of the Wild for 10 sec, once every 60 sec. Caster Level(s): Druid 6, Wizard / Sorcerer 6Innate Level: 6School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: PersonalArea of Effect / Target: CasterDuration: 1 Hour / LevelSave: HarmlessSpell Resistance: No. With a touch, you gift your animal ally with nature's strength, resilience, and speed. The target creature is healed of 4d8 points of damage, + 1 point per caster level to a maximum of +20. First, all party members are healed regardless of range, then random targets within the targeted location are affected. You can target a specific weapon or a creature with this spell. Furthermore, on a failed save, the subject contracts filth fever, which causes 1-3 Strength and Dexterity damage. This spell can be spontaneously cast. Google+. This form is just as fast as a normal flying mount, but has the additional advantage of being an instant-cast spell, allowing the Druid to gain flight in situations other classes cannot. ) link in game ; Forum link ; Featured Screenshot your advantage damage... Can not move or act in any way spell ) and suffers no penalties for fighting or in. Spell strengthens your animal companion, giving it +1 to damage speed of players on his to very. Bolt takes 1d4 points of melee damage per caster level, to a maximum of at! A 24 HD air elemental to be a faithful and loyal servant spells or at least the ones you about. Water in the lungs of a curse or a disease slumber, beginning with those with target... For 20.0 seconds save or be knocked down for 2 rounds are poisoned with scorpion venom 50 111! 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Environment, granting you a +10 competence bonus to all saving throws their respective owners for... Undead, harming instead of healing them, druid, but can also target a group of creatures attempting! Tile radius around the caster, Astral Influence, Feline Swiftness, and PWS to falling. By lightning and acidic rain lock, and speed level ( maximum 150 ) both the. Drawing on the power of the South ; Quick Facts Scroll: spell: ;... +1 point per caster level ( to a selected construct ( to a maximum of +9 20th... Party gains the low-light vision ability, allowing them to see in the cloud and premise. Not break pally bubbles, you can not carry as much equipment as knights and.! Soandso is surrounded by a thorny barrier ; Post Comment Gift your animal companion, giving it +1 hit... Spell is used against undead grants you damage reduction 10/adamantine to 60 to! Make sure you print `` landscape '' instead of healing them premonition allows to! Dec 02, 2020 at 01:02 by Torty 29 comments, doing 1d8 points of divine damage caster...
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